RESIDENT EVIL: THE UMBRELLA CHRONICLES

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By Bozon
Over the years the Resident Evil franchise has been split into lớn two main categories: The traditional survival horror, & the gun survivor series. While the latter of the two hasn't caught much of an audience outside of Japan, the series lives on through masterpieces such as the Resident Evil remake on GameCube, game of the year Resident Evil 4, and the highly anticipated RE5. With so much acclayên put on the main series itself, the gun survivor titles or spin-off products such as PS2's Outbreak series get less & less of a push. Ask us a year ago if the Resident Evil gun survivor series was even worth pushing, và a hearty "hell no" would have sầu been your response. Leave sầu it to lớn a system like Wii, however, khổng lồ change things up a bit.

The gun survivor series may never have reached AAA status (or even A status, to be honest), but there was always a bit of allure for the nibít group that followed the series. It eventually ended here in the states with Resident Evil Dead Aim, but hardcore RE fans may rethành viên that - despite its "passable" score - the title still had some charm to lớn it. Resident Evil: Umbrella Chronicles looks to lớn take the gun survivor thiết kế one step further this time around, again dropping the free-movement control of Dead Aim, & focus on the more traditional light gun gameplay, allowing players to lớn grab a Wii-mote, aim, & fire; no more, no less. What you kết thúc up getting is an experience that isn't exactly Resident Evil, & isn't exactly a light gun game either; it's a merging of both.

Enter+the+survival+horror.

Right off the bat RE:UC has a lot going for it. The franchise has done well for itself over the last five sầu years, và as a result this light gun tour of the series has a ton lớn work off of. The thought of experiencing all the key RE moments over again is enough to peak the interest of a longtime bạn of the series (us included, of course), as there's something amazingly cool about the entire deshit.edu.vn of Umbrella Chronicles. You'll have a chance khổng lồ relive sầu the train incident, explore the mansion, hit the streets of Raccoon, and eventually march right up khổng lồ Umbrella's doorstep. You're getting the characters, locales, weapons, & enemies you rethành viên. In that sense, Umbrella Chronicles is a huge success, as it'll bring fans of the series down memory lane for 20+ hours. After going the distance with Umbrella Chronicles there are certainly a few gripes to lớn be had though. For starters, the experience feels incomplete without the inclusion of RE2 and RE4. You'll play through parts of Zero, the original RE, và RE3, but the game lacks any RE2 or RE4 goodness. Why they were left out is anyone's guess (we're hoping that this is an early hint that Capcom is working on a new RE2 to team with the re-release of RE4 on Wii), but they're definitely missed, as those two games include a ton of great Resident Evil moments. With that being said, fans will still get a chance khổng lồ experience the police station & licker-killing goodness of Resident Evil, as the area is revisited in the closing chapter of Resident Evil 3. Oh, và for the record, RE3 is hands-down the best portion of this game, with zombie police, lickers, an absolutely evil Nemesis fight, và the flashlight-only portions found in part two and three of the scenario, which are easily the scariest and most moody sections of all of Umbrella Chronicles. Speaking more specifically on the gameplay though, Umbrella Chronicles leaves a bit to be desired. For starters, the game's core zombie-blasting mechanic can get extremely tiresome after a while, as the main gameplay is centered around slow moving, multi-hit enemies. Capcom tried to lớn phối things up by including dogs, crows, crimson heads, hunters, spiders, and the lượt thích, but in the kết thúc the majority of the time is still centered around firing at slow-moving lumps of meat. Even taking a look baông chồng at Dead Aim showed us a faster, more intense light gun experience. If you break the experience up inlớn shifts of 15 minutes or so it'll feel great, but with a game like Resident Evil - especially one with such a huge nostalgia factor - you'll want khổng lồ really immerse yourself in the experience, & that won't always happen before boredom sinks in. As a pure light gun game, RE:UC has a pretty solid amount to lớn offer though. Objects in the environment can be destroyed khổng lồ unveil new weapons or bonus items, some sections of the game have multiple paths, there are tons of weapons to lớn cấp độ up và experiment with, & the bosses are intense và difficult. For the most part you've got exactly what you'd want in a shooter, but again there are some sections that fall just short of being remarkable. The Wii's IR, for example, feels different in RE:UC than it does in any other title on the system, having very little responsiveness when moving slow, but sliding across the screen faster than normal during general movement. This means it'll be easy to lớn whip your aiming reticule to a specific region, but not always as simple to lớn zero in on specific targets - a zombie's head, for example.

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Aren't+you+supposed+to+be+securing+the+area?

It's extremely difficult khổng lồ break down on paper, but the smoothness of the Wii IR isn't quite there, and we found that virtually any IR-based title in production or currently on the market has mastered pinpoint accuracy better than UC, as games like Ghost Squad, Medal of Honor Heroes 2, Link's Crossbow Training, the shooter game in Wii Play, Trauma Center, or even the general Wii menu cursor all have sầu a smoother, easier to lớn use IR than RE:UC. Most gamers won't be able khổng lồ put their finger on exactly what feels off about UC at times, và some casuals may never even notice it, but it's there. This feeling of overall laông chồng of polish continues throughout the deshit.edu.vn, so while we've had a blast playing Umbrella Chronicles, there's no denying the game's weaker points. The oddly implemented IR teams with an extremely specific "sweet spot" on each enemy as well, so while a well-trained Wii game thủ is expected khổng lồ center in on the tip-top of a zombie's head lớn deliver a head-exploding one-shot kill, the combination of small hit zone & finicky cursor will make trying khổng lồ hit those spots a real annoyance. We've sầu had runs of perfect shots, dropping a dozen or so zombies in a row with one hit, but in general it's extremely difficult. In fact, in most cases the spot is smaller than the actual area affected, so while a sweet spot on a zombie will decapitate it, 90% of the head can be shot with no reaction whatsoever. Shots to the face won't blow off the head, but hit the spot where the hairline meets the forehead và you'll blow the entire thing clean off. With UC following in the footsteps of games like House of the Dead - where shots not only blow off full limbs, shoot holes clean through torsos, or blast off actual chunks of a head based on entry point - the overall lachồng of effect your bullets vì chưng seems extremely archaic. As for a few other issues, weapon switching can be a serious pain, as every type of weapon you piông xã up throughout a given chapter is kept on your scroll wheel regardless of ammo. This means that when you're fighting for your life with a final shotgun shell at your disposal, you'll not only be worrying about what to aim it at, but how fast you'll be able to lớn scroll through all your empty slots lớn get back to your infinite ammo pea-shooter pistol. We've even lost trùm fights because of this numerous times, as you'll want khổng lồ horde your power weapons, unleash them on the bosses, & then switch back to your main weaponry as fast as possible. In conjunction with that, most boss fights tkết thúc to have sầu a few instances of nearly automatic "get hit" animations, where there's often only a few pixels of sweet spot available to lớn interrupt an animation. Team the small hit zones with long weapon reloads và scrolling through empty slots lớn get to the right weapon and you've sầu definitely got your work cut out for you in the later levels. Most of Resident Evil's gameplay issues take their toll on that final notch of chất lượng that really skyrockets a sản phẩm from being "good" lớn "great", but that doesn't mean the majority of the package is a total wash; it isn't. The game's presentation is pretty impressive sầu, giving off the Resident Evil vibe throughout by keeping sound effects, interface, and environments very in tune with the game's inspiration. Pieces of levels - specifically found in the mansion section - seem to be remade briông xã by brichồng from their predecessors, with zombies, items, và weaponry exactly where we remember them years ago.

First+aid+can:+$12.+SE2+handgun:+$27.++Poorly+thrown+VO+amidst+zombie-killing+goodness:++Priceless.

In some instances we handed the controller off lớn other RE fans in the office (not gaming journalists; just fans of the old games) và shared some really fun moments, as players would actually shout at each other in two player mode that they knew specific items were coming up. When traversing the laboratory from the mansion incident one player went as far as lớn say "Wait, we've got the elevator coming up on the left, and there should be a green herb at the top of it. It's broken though; we'll need khổng lồ turn it on this way." Sure enough, we dead-ended at the elevator, backtracked through the laboratory, & switched the power on. Resident Evil: Umbrella Chronicles is not only a retelling of the story, but it's actually a reliving of it as well, & that's pretty impressive sầu. As far as the "Chronicles" aspect of RE:UC, this is where the game goes from rental to lớn purchase for the more hardcore RE-loving crowd. Every màn chơi has bonus items that unlock tệp tin pages on enemies, character, items, & weaponry from the game, so while you won't be using the loông chồng piông xã lớn open doors in the original RE, you will get info on that công trình & its hilarious "master of unlocking" history. It isn't integral to lớn the game in any way, but it is a nice shout out to lớn the fans. Aside from the three chapters in each of the four "incidents" in the game, you've also got side quests that open up along the way, so you'll have a chance khổng lồ fill in the gaps of the story as the main plot unfolds. Some of our favorite in the bunch revolve around Wesker, and while they're made up of the same cấp độ architecture và enemies, you're taking new paths và using different weaponry along the way, giving the game a bit more story và depth. Whereas we originally thought the game was made up of 12 main chapters, it's actually about double that. Unfortunately, the game's presentation isn't all remarkable, as some of the visuals in RE:UC can be pretty hard on the eyes. The game runs in 16:9 & 480p, but many of the environments & models are made up of bl& colors & some textures that are average at best. The mansion incident in particular suffers from overly dark areas, drab lighting, và pretty poor visual presentation overall, especially when you step out of the mansion và inlớn the darkness of the outside levels. Some of the main zombies look pretty good overall, and the spiders and hunters are visually impressive, but so much of the game's enemy roster & environment work is well under GameCube's RE4 or "REmake" visual unique, and that's a shame.