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One of gaming's most anticipated titles, Half-Life 2: Episode 3, never arrived. Why? We take a look at the mystery behind Half-Life 3...Bạn đã xem: Valve Explains Why Half - 15 Years Ago This Month


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In early 2007 Valve sale director, Doug Lombardi confirmed to Eurogamerthat Episode Three was already in development, which seemed like a solid promise of the game’s arrival later in the year. However, the project lead, David Speyrer, while talking to Rock Paper Shotgun commented on the lack of an Episode Threetrailer at the end of Episode Two.

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“We’re going khổng lồ try và do something pretty ambitious for that project. We don’t want to lớn over commit. If you look at the Episode Two trailer that we shipped with Episode One, there’s some pretty radical difference between what you see there & see in finished game. That’s really an artefact of making a trailer for a product that’s still in heavy production. You just don’t know where you’re going to over up.”

This seemed fairly innocuous at first, simply a team not wanting to lớn promise the world & not deliver, but with the benefit of hindsight, you have to lớn wonder, was the project already in trouble, và facing possible cancellation for some reason? Maybe not, but it’s a possible hint of what was khổng lồ come, or not, as the case may be.

Read More: What Half-Life 3 Would Have Been About

October 10 saw the release of Half-Life 2: Episode Two. This was another high-quality addition to the Half-Life 2experience, và delivered even better and varied action, và expanded on the plot. In contrast khổng lồ the mainly urban warfare of the previous game, Episode Two focuses on more xuất hiện and rural areas, telling the story of Gordon và Alyx’s journey lớn White Forest & the struggle lớn stop the Combine’s new super portal.

Finally, we had the ending, and one of the most infamous cliffhangers in gaming, simply because we’ve never seen what happens next. We were all set to play the final episode at Christmas of the same year, but would we?

No, we wouldn’t.Christmas of 2007 came và went, with Episode Three nowhere khổng lồ be seen. There was no announcement or a delay, the game simply didn’t show up.

Why?

2008

The mystery of Episode Three‘s absence was at the forefront of fan’s minds. This was the biggest FPS ever, và one of the biggest games of all time, where on Earth was the next installment? Gabe Newell had talked about it in recent interviews, including on with GTTV, in which he boasted about the new features in the game. Fans dug into all sorts of areas to lớn try và find out more, given the surprising silence from Valve.

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Within the Source Engine SDK (Software Development Kit), a user found references to ‘Episode3,’ but these were debunked by a Valve staff member as being simply leftover assets. Some thought this was a blatant attempt to divert attention, however.

Valve threw fuel on the fire by announcing that Episode Three would miss 2008’s E3. This was followed a month later by some of the first concept art, which placated a few, but could also be seen as a simple stalling tactic. Doug Lombari promised more information on the trò chơi by the kết thúc of the year, but guess what? It never arrived, and he blamed other Valve projects, including Left 4 Dead and Team Fortress 2 for the lack of any updates on Episode Three.

2009

Not a great deal happened in 2009 with regard to Episode Three. Valve wasn’t idle, though, and to the surprise, & some overwhelming venom from fans, instead of delivering Episode Three, the announcement of Left 4 Dead 2 was met with outrage, with some fans threatening to boycott Valve, và urging others not khổng lồ buy the game. Petitions were penned, & there was much anger thrown around.

Left 4 Dead 2 went ahead anyway, và it was very good.

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Read More: 25 PC Games That Changed History

2010


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A petition called “Call for Communication” hit its goal of attaining 1,000 signatures. This was sent khổng lồ Valve, but the petition garnered no response. Comically, Peter Molyneux even wheeled his son onto the camera to ask Valve for answers. It didn’t work.